- #HALF LIFE 2 EPISODE 1 WALKTHRU SOFTWARE#
- #HALF LIFE 2 EPISODE 1 WALKTHRU PC#
- #HALF LIFE 2 EPISODE 1 WALKTHRU TV#
#HALF LIFE 2 EPISODE 1 WALKTHRU TV#
Kleiner has hijacked City 17's public address system, appearing on TV screens throughout the game and keeping the Resistance updated with information about the Combine:
#HALF LIFE 2 EPISODE 1 WALKTHRU SOFTWARE#
Part of the reason for this change of direction may lie with the in-house development of Half-Life 2: Episode One: previously, Half-Life expansions were developed by third party Gearbox Software (albeit with scripts produced by Valve).
#HALF LIFE 2 EPISODE 1 WALKTHRU PC#
You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game."ĭespite this comment and much fan speculation, the Combine Crab Synths and Mortar Synths were not present in Episode One however, Stalkers and previously glimpsed areas of the Citadel are instead encountered and explored by the player.Īfter some initial confusion, sparked partly with an attempt at humor by PC Gamer UK, which suggested that Alyx was Episode One's playable character, it was confirmed that players would indeed play as Gordon Freeman – unlike the original Half-Life expansion packs, which all dealt with different characters. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You've done critical damage to the Citadel. "Episode One deals with the events and issues set in motion during Half-Life 2. The announcement article also saw Marc Laidlaw explain the game's premise:
Main article: Half-Life 2: Episode One storylineĬontinuing the plot of Half-Life 2, Episode One consists of five chapters that tell the story of Gordon and Alyx's struggle to escape City 17 before the total destruction of the Citadel.Įpisode One's focus is on character development, in particular that of Gordon's female sidekick and friend Alyx Vance, to the extent that she accompanies the player for virtually the entire game: "It's kind of ironic that despite so much of the theme of Half-Life 2 being about other characters and other people, you spent most of the game alone," project lead Robin Walker said in the episode's announcement article in PC Gamer UK. Copies of Episode One also come with Half-Life 2: Deathmatch for those who have not previously purchased the latter title.
It takes advantage of several major upgrades that were made to the Source engine since the release of Half-Life 2, primarily its high dynamic range rendering capabilities and the upgraded facial animation system.Įpisode One was released together with Half-Life Deathmatch: Source, a port of the original Half-Life's multiplayer, which doubles as Episode One's multiplayer component. Episode One is a stand-alone game that does not require Half-Life 2 to be installed or registered to a user's Steam account to play. Once again, the player assumes the role of Gordon Freeman as he deals with the consequences of his actions in Half-Life 2. The opening cinematic of Episode One takes place immediately after the end of Half-Life 2 however, the bulk of the game takes place a few days later in and around the war-torn setting of City 17. Half-Life 2: Episode One is the first in what was intended to be a trilogy of episodic games that served as a continuation of the 2004 first-person shooter game Half-Life 2.